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Type
APPLE BANAN BLUE CHER CHOCO GRAPE
LEMON LIME ORAN RASP STRAW VANIL

the Vanilla type is one of the 12 Types in the PokéSweet filled land of Kanto.

Battle properties Edit

Offensive VANIL Defensive
Damage Type Damage Type
1X VANIL 1X CHOCO
CHER RASP
STRAW GRAPE
APPLE BLUE
ORAN LIME
BANAN LEMON
LEMON BANAN
LIME ORAN
BLUE APPLE
GRAPE STRAW
RASP CHER
CHOCO VANIL

PokéSweets Edit

Pure Vanilla type Edit

# Name
21 Mintret
22 Furmint
39 Creampuff
40 Creamtuff
52 Meowffin
53 Cupcat
58 Peepow
59 Swellpeep
116 Lickichef
117 Berochef
132 Pudding
133 Cupvee

Half Vanilla type Edit

Primary Vanilla type Edit

# Name Type1 Type2
109 Eggby VANIL CHOCO
110 Egglove VANIL CHOCO

Secondary Vanilla type Edit

# Name Type1 Type2
23 Sherzel ORAN VANIL
24 Bertzel ORAN VANIL
25 Popsichu ORAN VANIL
26 Raicicle ORAN VANIL
29 Tortewig LEMON VANIL
30 Meringle LEMON VANIL
31 Torteringe LEMON VANIL
99 Monsieur LEMON VANIL
125 Chocotank CHOCO VANIL
137 Candino STRAW VANIL
143 Smorelax CHOCO VANIL

PokéSweets (Sweet 2th) Edit

Pure Vanilla type Edit

# Name
35 Cupfairy
36 Cupfable
39 Creampuff
40 Creamtuff
52 Meowffin
53 Cupcat
59 Mega Lillicake
90 Mintay
91 Malamint
132 Pudditto
155 Cyndacake
156 Quinaval
157 Typhunnel
161 Mintret
162 Furmint
Mega Furmint
182 Cottibebe
183 Cottiette
184 Cottiges
209 Lickichef
210 Berochef
231 Phancake
232 Doncake
235 Smicing
239 Eggby
240 Egglove
265 Cupvee A
270 Cupvee B
274 Vanilleon
276 Peepow
277 Swellpeep
285 Marmish
287 Peepling
288 Peepinder
289 Talonpeep
327 Cookbun
345 Iceleep
346 Creamdily
351 Candform
385 Diancake

Half Vanilla type Edit

Primary Vanilla type Edit

# Name Type1 Type2
21 Spearnana VANIL BANAN
22 Fearnana VANIL BANAN
29 Angeirian VANIL STRAW
30 Angeino VANIL STRAW
31 Angequeen VANIL STRAW
41 Sherbat VANIL GRAPE
42 Shervern VANIL GRAPE
46 Cupras VANIL CHOCO
47 Paracake VANIL CHOCO
72 Icefish VANIL STRAW
73 Cweamicent VANIL RASP
Mega Cweamicent VANIL RASP
84 Puffduo VANIL CHOCO
85 Puffdrio VANIL CHOCO
89 Ginddup VANIL CHOCO
111 Creamhorn VANIL STRAW
142 Marshlax VANIL CHOCO
143 Smorelax VANIL CHOCO
147 Creamtini VANIL ORAN
148 Whippinair VANIL ORAN
149 Creamonite VANIL ORAN
163 Sherzel VANIL ORAN
164 Bertzel VANIL ORAN
169 Tortewig VANIL LEMON
170 Meringle VANIL LEMON
171 Torteringe VANIL LEMON
193 Dedemolt VANIL ORAN
196 Skittink VANIL ORAN
197 Candlang VANIL ORAN
198 Klinkandy VANIL ORAN
212 Candino VANIL APPLE
233 Duncanion VANIL CHOCO
244 Candore VANIL ORAN
245 Gigalick VANIL ORAN
263 Cookiegoon VANIL CHOCO
264 Cookinoone VANIL CHOCO
269 Beigeon VANIL CHOCO
286 Smorloom VANIL CHOCO
341 Lolliphish VANIL CHER
342 Crawpop VANIL CHER
358 Velvekin VANIL CHOCO
359 Velvexien VANIL CHOCO
360 Velvefox VANIL CHOCO
361 Snocone VANIL CHOCO
362 Glacream VANIL CHOCO
Mega Glacream VANIL CHOCO
369 Heartisk VANIL GRAPE
370 Heartgrape VANIL GRAPE
382 Kyotan VANIL ORAN

Secondary Vanilla type Edit

# Name Type1 Type2
26 Mega Raicicle ORAN VANIL
58 Petitcake STRAW VANIL
59 Lillicake STRAW VANIL
79 Canesal CHER VANIL
80 Weacane CHER VANIL
88 Puddmer CHOCO VANIL
98 Lolliby LEMON VANIL
99 Suckler LEMON VANIL
106 Panpuff CHOCO VANIL
107 Cangoro CHOCO VANIL
112 Creamdon STRAW VANIL
115 Kangascake CHOCO VANIL
175 Airloon CHER VANIL
176 Airblim CHER VANIL
202 Poppuffet CHOCO VANIL
220 Macaloon LEMON VANIL
221 Meringue LEMON VANIL
Mega Meringue LEMON VANIL
227 Parfit APPLE VANIL
228 Parfure APPLE VANIL
229 Parfelure APPLE VANIL
241 Chocotank CHOCO VANIL
296 Gingett CHOCO VANIL
297 Golingurk CHOCO VANIL
363 Puddeal STRAW VANIL
364 Puddleo STRAW VANIL
365 Flamberein STRAW VANIL
381 Mega Chocobun CHOCO VANIL

Moves Edit

In Battle all Vanilla type attacks that do damage are Physical in this game.

Move Cat. Pwr. Acc. PP Description
Aerial Ace Physical 60 --- 20 An extremely fast attack against one target. It can't be evaded.
Aeroblast Physical 100 95 5 A vortex of air is shot at the foe. It has a high critical-hit ratio.
Assist Status --- 100 20 The user randomly picks and uses a move of an allied POKéMON.
Attract Status --- 100 15 If it is the other gender, the foe is made infatuated and unlikely to attack.
Bake Down Physical 90 85 20 A reckless, full-body charge attack that also hurts the user a little.
Barrage Physical 15 85 20 Round objects are hurled at the foe to strike two to five times.
Baton Pass Status --- --- 40 The user switches out, passing along any stat changes to the new battler.
Belly Drum Status --- --- 10 The user maximizes its ATTACK stat at the cost of half its full health.
Bide Physical --- 100 10 The user endures attacks for two turns, then strikes back double.
Bite Physical 60 100 25 The user bites with vicious fangs. It may make the foe flinch.
Block Status --- 100 5 The user blocks the foe's way with arms spread wide to prevent escape.
Body Slam Physical 85 100 15 The user drops its full body on the foe. It may leave the foe paralyzed.
Bounce Physical 85 85 5 The user bounces on the foe on the 2nd-turn. It may paralyze the foe.
Cake Bash Physical 100 100 15 The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn.
Cake Bomb Physical 250 100 5 The user explodes to inflict terrible damage even while fainting itself.
Cake Cannon Physical 20 100 15 Sharp spikes are fired at the foe to strike two to five times.
Camoflouge Status --- 100 20 Alters the user's type depending on the location's terrain.
Charm Status --- 100 20 The foe is charmed by the user's cute appeals, sharply cutting its ATTACK.
Cheat Power Physical --- 100 15 An attack that varies in type and intensity depending on the user.
Constrict Physical 10 100 35 The foe is attacked with long tentacles or vines. It may lower SPEED.
Conversion Status --- --- 30 The user changes its type to match the type of one of its move.
Conversion 2 Status --- 100 30 The user changes type to make itself resistant to the last attack it took.
Convet Physical 40 100 40 A cutely executed attack that also steals the foe's hold item.
Copycake Status --- --- 20 The user counters the move last used by the foe with the same move.
Crazy Cake Status --- --- 10 Waggles a finger and stimulates the brain into using any move at random.
Curse Status --- --- 10 A move that works differently for the GHOST-type and all other types.
Defense Curl Status --- --- 40 The user curls up to conceal weak spots and raise its DEFENSE stat.
Disable Status --- 55 20 For a few turns, it prevents the foe from using the move it last used.
Dizzy Punch Physical 70 100 10 The foe is hit with a rhythmic punch that may leave it confused.
Double Edge Physical 120 100 15 A reckless, life-risking tackle that also hurts the user a little.
Double Team Status --- --- 15 The user creates illusory copies of itself to raise its evasiveness.
Dragon Dance Status --- --- 20 A mystic, powerful dance that boosts the user's ATTACK and SPEED stats.
Dragon Rage Physical --- 100 10 The foe is hit with a shock wave that always inflicts 40-HP damage.
Encore Status --- 100 5 Makes the foe use the move it last used repeatedly for two to six turns.
Endeavor Physical --- 100 5 Gains power the fewer HP the user has compared with the foe.
Endure Status --- --- 10 The user endures any hit with 1 HP left. It may fail if used in succession.
Extremespeed Physical 80 100 5 A blindingly speedy charge attack that always goes before any other.
Facade Physical 70 100 20 An attack that is boosted if user is burned, hungry, or paralyzed.
Fake Out Physical 40 100 10 An attack that hits first and causes flinching. Usable only on 1st turn.
False Swipe Physical 40 100 40 A restrained attack that always leaves the foe with at least 1 HP.
Flail Physical --- 100 15 A desperate attack that becomes more powerful the less HP the user has.
Flash Status --- 70 20 A 2-turn attack. Can be used to escape from dungeons.
Flurry Blitz Physical 30 85 20 The foe is jabbed repeatedly with a horn or beak two to five times.
Flurry Burst Physical 25 80 15 The foe is raked with sharp claws or scythes two to five times.
Focus Energy Status --- --- 30 The user takes a deep breath and focuses to raise its critical-hit ratio.
Follow Me Status --- 100 20 The user draws attention to itself, making foes attack only the user.
Foresight Status --- 100 40 Completely negates the foe's efforts to heighten its ability to evade.
Fork Dance Status --- --- 30 A frenetic dance of fighting. It sharply raises the ATTACK stat.
Fruit Burst Physical 200 100 5 The user blows up to inflict severe damage, even making itself faint.
Frustration Physical --- 100 20 This attack move grows more powerful the less the user likes its trainer.
Glaze Status --- 75 30 The user intimidates the foe with a design on its belly to cause paralysis.
Growl Status --- 100 40 The user growls in a cute way, making the foe lower its ATTACK stat.
Growth Status --- --- 40 The user's body is forced to grow, raising the SP. ATK stat.
Grudge Status --- 100 5 If the user faints, this move deletes the PP of the move that finished it.
Guillotine Physical --- 30 5 A vicious tearing attack with pincers. The foe will faint if it hit.
Headbutt Physical 70 100 15 The user sticks its head out and rams. It may make the foe flinch.
Heal Bell Status --- --- 5 A soothing bell chimes to heal the status problems of all allies.
Helping Hand Status --- 100 20 A move that boosts the power of the ally's attack in a battle.
Horn Attack Physical 65 100 25 The foe is jabbed with a sharply pointed horn to inflict damage.
Horn Drill Physical --- 30 5 The horn is rotated like a drill to ram. The foe will faint if it hits.
Howl Status --- --- 40 The user howls to raise its spirit and boost its ATTACK stat.
Hyper Beam Physical 150 90 5 A severely damaging attack that make the user rest on the next turn.
Hyper Fang Physical 80 90 15 The foe is attacked with sharp fangs. It may make the foe flinch.
Hyper Voice Physical 90 100 10 The user lets loose a horribly loud shout with the power to damage.
Improvise Physical 50 100 1 An attack that is used only if there is no PP. It also hurts the user.
Leer Status --- 100 30 The foe is given an intimidating look that lower its DEFENSE stat.
Lock-On Status --- 100 5 The user locks on to the foe, making the next move sure to hit.
Lovely Kiss Status --- 75 10 The user forces a kiss on the foe with a scary face that induces sleep.
Mega Kick Physical 120 75 5 The foe is attacked by a kick fired with muscle-packed power.
Mean Look Status --- 100 5 The foe is fixed with a mean look that prevents it from escaping.
Milk Drink Status --- --- 10 Heals the user by up to half its full HP. It can be used to heal an ally.
Mimic Status --- 100 10 The user copies the move last used by the foe for the rest of the battle.
Minimize Status --- --- 20 The user compresses all the cells in its body to raise its evasiveness.
Moonlight Status --- --- 5 Restores the user's HP. The amount of HP regained varies with the weather.
Morning Sun Status --- --- 5 Restores the user's HP. The amount of HP regained varies with the weather.
Multi Slap Physical 15 85 10 The foe is Slapped repeatedly, back and forth, two to five times.
Nightmare Status --- 100 15 A sleeping foe is shown a nightmare that inflicts some damage every turn.
Odor Sleuth Status --- 100 40 Completely negates the foe's efforts to heighten its ability to evade.
Outrage Physical 90 100 15 The user trashes about for two to three turns, then becomes confused.
Pay Day Physical 40 100 20 Numerous coins are hurled at the foe. Money is earned after battle.
Perish Song Status --- --- 5 Any battler that hears this faints in three turns unless it switches.
Pound Physical 40 100 35 A physical attack delivered with a long tail or a foreleg, etc.
Present Physical --- 90 15 The foe is given a booby-trapped gift. It restores HP sometimes, However.
Protect Status --- --- 10 Enables the user to evade all attacks. It may fail if used in succession.
Psych Up Status --- --- 10 The user hypnotizes itself into copying any stat changes made by the foe.
Quick Attack Physical 40 100 20 An almost invisibly fast attack that is certain to strike first.
Rage Physical 20 100 20 An attack that becomes stronger each time the user is hit in battle.
Rapid Spin Physical 20 100 40 An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES.
Razor Wind Physical 80 100 10 Blades of wind hit the foe on the 2nd-turn. It has a high critical hit-ratio.
Recover Status --- --- 20 A self-healing move that restores HP by up to half of the user's maximum HP.
Recycle Status --- 100 10 A move that recycles a used item for use once more.
Refresh Status --- 100 20 A self-healing move that cures the user of a poisoning, burn, or paralysis.
Return Physical --- 100 20 This attack move grows more powerful the more the user likes its trainer.
Roar Status --- 100 20 The foe is made to switch out with an ally. In the wild, the battle ends.
Safeguard Status --- --- 25 It protects the user's party from status problems for five turns
Scary Face Status --- 90 10 Frightens the foe with a scary face to sharply reduce its SPEED.
Scratch Physical 40 100 35 Hard, pointed, and sharp claws rake the foe.
Screech Status --- 85 40 An ear-splitting screech is emitted to sharply reduce the foe's DEFENSE.
Secret Power Physical 70 100 20 An attack that may have an additional effect that varies with terrain.
Sharpen Status --- --- 30 The user reduces its polygon count to sharpen its edges and raise ATTACK.
Sing Status --- 55 15 A soothing song in a calming voice lulls the foe into a deep slumber.
Sketch Status --- --- 1 This move copies the move last used by the foe, then disappears.
Slack Off Status --- 100 10 The user slacks off and restores its HP by half its full HP.
Slam Physical 80 75 20 The foe is struck with a long tail, vines, etc.
Sleep Talk Status --- 100 10 While asleep, the user randomly uses one of the moves it knows.
Slosh Status --- --- 40 The user just flops and splashes around without having any effects.
Snore Physical 40 100 15 An attack that can be used only while asleep. It may cause flinching.
Softboiled Status --- 100 10 Heals the user by up to half its full HP. It can be used to heal an ally.
Soften Status --- --- 30 The user stiffen all the muscles in its body to raise its DEFENSE.
Sonic Boom Physical --- 90 20 The foe is hit with a shock wave that always inflicts 20-HP damage.
Spikes Status --- --- 20 A trap of spikes is laid around the foe's party to hurt foes switching in.
Spit Physical 100 100 10 The power built using STOCKPILE is released at once for attack.
Stockpile Status --- --- 10 The user charges up power for use later. It can be used three times.
Stomp Physical 65 100 20 The foe is stomped with a big foot. It may make the foe flinch.
Substitute Status --- --- 10 The user creates a decoy using one-quarter of its full HP.
Sugar Dance Status --- 100 20 A wobbly dance that confuses all the POKéMON in battle.
Sugar Puff Status --- --- 20 An obscuring cloud of smoke or ink reduces the foe's accuracy.
Sugarsmell Physical 60 100 10 Doubly effective on a paralyzed foe, but also cures the foe's paralysis.
Super Fang Physical --- 90 10 The user attacks with sharp fangs and halves the foe's HP.
Supersonic Status --- 55 20 The user generates odd sound waves. It may confuse the foe.
Swagger Status --- 90 15 A move that make the foe confused, but also sharply raises its ATTACK.
Swallow Status --- --- 10 The energy it built using STOCKPILE is absorbed to restore HP.
Sweet Kiss Status --- 75 10 The user kisses the foe with sweet cuteness that causes confusion.
Sweet Scent Status --- 100 20 Allures the foe to reduce evasiveness. It also attracts wild POKéMON.
Swift Physical 60 --- 20 Star-shaped rays that never miss are fired at all foes in battle.
Tackle Physical 35 95 35 A physical attack in which the user charges, full body, into the foe.
Tail Wag Status --- 100 30 The user wags its tail cutely, making the foe lower its DEFENSE stat.
Thief Physical 40 100 10 An attack that may take the foe's held item if the user isn't holding one.
Thrash Physical 90 100 20 The user rampages about for two to three turns, then becomes confused.
Tickle Status --- 100 20 The foe is made to laugh, reducing its ATTACK and DEFENSE stats.
Transform Status --- --- 10 The user transforms into a copy of the foe with even the same move set.
Tri Flavor Physical 80 100 10 A simultaneous 2-beam attack that may paralyze, burn, or freeze the foe.
Uproar Physical 50 100 10 The user attacks in an uproar that prevents sleep for two to five turns.
Vicegrip Physical 55 100 30 Huge, impressive pincers grip and squeeze the foe.
Weather Ball Physical 50 100 10 An attack that varies in power and type depending on the weather.
Whirlwind Status --- 100 20 The foe is made to switch out with an ally, in the wild, the battle ends.
Wing Attack Physical 60 100 35 The foe is struck with large, imposing wings spread wide.
Wish Status --- 100 10 A self-healing move that restores half the full HP on the next turn.
Yawn Status --- 100 10 A huge yawn lulls the foe into falling asleep on the next turn.

Moves (Sweet 2th) Edit

In Pokémon Sweet 2th with the Physical/Special split, now in Battle all Vanillia type attacks that do damage can be either Physical or Special.

Move Cat. Pwr. Acc. PP Description
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