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#031 Torteringe #033 Banvine
Banvine

Banvy is a Banana-type PokéSweet. It evolves into Banvine at level 16, which evolves into Banperior at level 35.

Biology Edit

Banvy is a banana shaped into a snake. It enjoys being near ice cream, as it pretends to be a sundae.

Locations Edit

Location Method Level Rate
Banana Road Grass
Cake Tunnel Walking

Base Stats Edit

Stat Base Value
HP 50
Attack 70
Defense 55
Special Attack 40
Special Defense 50
Speed 60

Type effectiveness Edit

Damage Type
Weak to (2x) APPLE ORAN LEMON
Resists (1/2x) BANAN LIME
Normal (1x) BLUE CHER CHOCO GRAPE
RASP STRAW VANIL

Learnset Edit

By Leveling Up Edit

Level Move Type Cat. Pwr. Acc. PP
1 Leer VANIL Status --- 100 30
1 Pursuit LEMON Special 40 100 20
8 Focus Energy VANIL Status --- --- 30
12 Double Kick CHOCO Physical 30 100 30
18 Life Peeler BANAN Special 20 100 15
20 Horn Attack VANIL Physical 65 100 25
23 Helping Hand VANIL Status --- 100? 20
30 Banana Slip BANAN Special 75 90 10
38 Flatter LIME Status --- 100 15
47 Horn Drill VANIL Physical --- 30 5

Bold indicates a move that gets STAB when used.

By TM/HM Edit

TM Move Type Cat. Pwr. Acc. PP
TM03 Water Pulse BLUE Special 60 100 20
TM06 Famish RASP Status --- 85 10
TM10 Pound VANIL Physical 40 100 35
TM11 Sundae CHOCO Status --- --- 5
TM13 Ice Cream GRAPE Special 95 100 10
TM14 Brain Freeze GRAPE Special 120 70 5
TM17 Protect VANIL Status --- --- 10
TM18 Rain Dance CHOCO Status --- --- 5
TM21 Frustration VANIL Physical --- 100 20
TM23 Apple Tail APPLE Physical 100 75 15
TM24 Orange Bolt ORAN Special 95 100 15
TM25 Orange Crush ORAN Special 120 70 10
TM27 Return VANIL Physical --- 100 20
TM28 Astonish GRAPE Special 30 100 15
TM32 Double Team VANIL Status --- --- 15
TM34 Shock Wave LEMON Special 60 --- 20
TM36 Citra Bomb LEMON Special 90 100 10
TM42 Facade VANIL Physical 70 100 20
TM43 Secret Power VANIL Physical 70 100 20
TM44 Zest ORAN Status --- --- 10
TM45 Attract VANIL Status --- 100 15
TM46 Thief VANIL Physical 40 100 10
HM01 Cut LIME Special 50 95 30
HM04 Strength RASP Special 80 100 15

Bold indicates a move that gets STAB when used.

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